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HighBypass

Black Marble Base

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+HighBypass    41
HighBypass

After a problem with BMM and sparse autogen, I got the 4 basic FSX road classes added.

I fired up the sim and HOLY PHOTONS, BATMAN!! Bloody hell! Over KSTL B|

2017-9-10_18-36-14-112.jpg

 

A random take off from Nice airport, France.

2017-9-10_18-54-47-409.jpg

 

I now have some lights I can mess with - I need to increase the quantity of some of them.

 

Thanks, Creative Design Studios! B|

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+HighBypass    41
HighBypass

...and some tweaks later.... B|

again just using KSTL as the location.

2017-9-10_20-30-12-103.jpg

 

2017-9-10_20-26-34-730.jpg

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+Chris Bell    638
Chris Bell

looking good Mark B|

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+HighBypass    41
HighBypass

Just checking - the main roads appear to be one long strip of bright yellow, unlike the "grains of wheat" shapes seen in other people's screenshots. Is this due to FSX:SE or is it something that BMM can fix? Or does it need Vector for that extra configuration? Either way, Chris and the CDS team, I now have decent roads at night!! Cheers. B|

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+Chris Bell    638
Chris Bell

its just how FSX renders the textures :)

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+HighBypass    41
HighBypass

Ah, P3D does it better :D Cheers.

 

EDIT actually, I've just looked at jaycee's 3d bridge testing shots and the main roads in P3D are quite similar! ;)

Edited by HighBypass
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