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micschneider

Lights are loading in patches !

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micschneider

Hi Chris, first of all thanks for your great product ! I really like it ! however I am at the moment a little bit struggeling to find the right settings. The problem is that lights are only loaded max 8 miles in advance and if they reload then just in patches  and popping up suddenly. I know that also P3Dv4 has popping autogen which definately has to be fixed by LM but their autogen buildings for example are loaded probably 2-3 times more in the distance (20-25 miles) That is really strange as I thought your lights are linked to the autogen slider in p3d as well ??? I havent had this problem with Night Environment Germany in P3Dv3... I am running without Orbx or FTX stuff ! Just Aerosoft Frankfurt 2.0 is installed ! And I have a I7 7700K @ 5.1 GHz and a GTX 1080ti.

Any idea what I can do ?

Thx and best regards 

Michael

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Chris Bell

welcome to your forums Mic,
our data is tied in to autogen slider!

NE and BM have different lod radius,

Black Marble is land class base while NE is library object base,

these have very different characteristics when it comes to lod radius

the wide radius mentioned above is a library object attribute!

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Chris Bell

at night there is very little you can do when it comes to the horizontal "pop"

there should be allot more gradual blend up-ahead; atm this is done at night over a dark background and should require bit more work on LM side,

there is only so much we can do from our end to circumvent this,

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micschneider

Hi Chris, thanks for info ! I will be patient and hope LM will do something about it ! Another question please. On ground and while taxi you see lights produced by BM in a short distance which are disappearing behind clouds which are pictured on the horizon. I hope you understand what i mean ??? is there a fix for this ???

Cheers Michael

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Chris Bell

Hi Michael,
this an Autogen flaw/bug we have noticed as well in v4,
land class control this functionality with autogen objects,

with library objects there is a way to control this behavior with special instructions when initially compiling the library,

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