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+Chris Bell    421
Chris Bell

welcome to our forums Phil,

there is more to vEarth than meets the eye,

we do have a higher LOD imagery set then what we are rendering out,

since we are detecting every item off the imagery then placing it as an object; we feel a higher res image set has a much less value for this type of project,

the only place you will focus more on the image below is actually in very rural underpopulated areas,

in populated areas you will mainly see objects not the imagery itself as it gets blocked by objects placed over;

imagery below becomes secondary and only fills up gaps in between,

 

 

 

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tjpietro    1
tjpietro

Excited for vEarth release. Add me to your beta wish list team.

 

Tim

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Manny    24
Manny
On 6/3/2017 at 3:11 AM, Chris Bell said:

welcome to our forums Phil,

there is more to vEarth than meets the eye,

we do have a higher LOD imagery set then what we are rendering out,

since we are detecting every item off the imagery then placing it as an object; we feel a higher res image set has a much less value for this type of project,

the only place you will focus more on the image below is actually in very rural underpopulated areas,

in populated areas you will mainly see objects not the imagery itself as it gets blocked by objects placed over;

imagery below becomes secondary and only fills up gaps in between,

 

 

 

 

 

Hi Chris.. This is exciting and I totally agree with you on the subject of Rural vs Metro areas where in Metro areas, you could do with not the highest resolution texture since you would overlay with objects (Trees and buildings)

 

So could we have a combo of very high resolution vs low resolution depending on the areas? Rural vs MEtro? e.g., Arizona, Utah, Nevada, very high resolution textures while in cities where its going to be crowded with buildings you could use  lower resolution? In So cal, mountain and dester area, have high resolution but in LA area, lower resolution since we would have tons of autogens?

 

And why 4 seasons? Don't you have to have 4 seasons of textures taking up so much space? Could we not have a combo depending on areas? South west just 1 season and NE with 2 or 3 seasons? Economizing rather than one size fit all? Just a thought

Edited by Manny
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