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Improving Night Environment with Black Marble


Martin La Torre
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I have made a video comparing all night environments from P3D DEFAULT , ORBX to BLACK MARBLE and with FPS counter enabled.

For those who are thinking to improve night environment could help.

In the description you can find the time stamp in the description of the video.

 

 

Edited by Martin La Torre
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very nice Martin :)
you are aware with BM you are running twice as much lights and vector data vs. orbs with all their addons or native sim data?
to match BM to the same amount of vector data orbx adds over default sim data (and in extensions lights) you will need to edit BMM profile and remove 5 road classes from residential to service (including service), doing so will  match orbx's vector data (which derives the amount of lights rendered in sim), 

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I did that tweak, just to get right, this should looks like this after the tweak? i deleted everything including service residential.

1 (2).png

2 (2).png

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indeed, that looks about right and should give a comparable comparison to Orbx,
if you activate extended in order for it to match vector profile you amended in BMM you should uncheck the same classes there,
you also have our "garnish" lights that activates with vegetation slider density, these are none vector based lights also in the mix you can further control,

these "garnish lights" add colored lights in random location for added night visuals value,

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important to note if you want to truly compare BM's performance you should do it without orbx installed,
or at least during your test remove all active add-ons.cfg so they are loaded empty and than test BM without any other oddons impairing performance,
(since orbx runs off xml you can restore add-ons.cfg afterwards and all should load up as usual with orbx again)

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