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  1. Chris Bell

    Chris Bell

    +Creative Design Studios Team


    • Points

      209

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      4,446


  2. BrianT

    BrianT

    +Clients


    • Points

      93

    • Content count

      116


  3. Michael_B767_ATP

    Michael_B767_ATP

    +VIP


    • Points

      64

    • Content count

      376


  4. Saldo

    Saldo

    +Clients


    • Points

      49

    • Content count

      145



Popular Content

Showing content with the highest reputation since 01/16/2018 in all areas

  1. 6 points
    Hi everyone, the cat is out of the bag! we are exited to announce our release of Black Marble Next Generation, with the release of Prepar3D v4.3 it is now possible to push the boundaries even further, Black Marble will now be referred to as Black Marble NG as in Next Generation, with a new look, a new feel and amazing night views like never before, seen for miles and miles, as far as your eye can see, more lights, more colors, all with native sim controls, you can even make changes on the fly to NG lighting system through sim vegetation density slider you can adjust light density, BMM was also amended with wide array of new profiles to fit virtually any condition out of the box, Under your program menu Programs menu > CreativeDesignStudios > Black Marble NG - Base > Black Marble NG Control Panel (early development release atm) this is different from BMM (which manages and configures worldwide roads and night time lighting profiles) the manager is not fancy (yet!) will mature and grow with time to offer many more options, there's no more need to uninstall or reinstall after platform updates, we added some basic first aid functions here which we will expand on further, as you can see we can repair any issues in 2 minutes, we can refresh sim indexes as well as flush DirectX cache, and the one surprise everyone been waiting for; even though no one knows about it yet, its the nest thing everyone will talk about and use at night, meet our special Night Boost!!! with Night Boost activated we can now push even more during night flights than ever before; one click activates while unchecked deactivates Night Boost, (note with the exception of Night Boost all other functions do not have persistent checkbox) we posted all new installers for all our existing Black Marble customers with the new NG tag, (currently only Prepar3D v4 installer were posted while other platforms still uploading) this is a seamless upgrade to all our loyal customers ❤️ log in to your shop account where you will find the new NG installers posted to your account, (title doesn't reflect NG yet but the download should be with NG in the file name) BlackMarble NG Control Panel v1.0.0 (included with Base installer) BlackMarble NG Base v1.0.0 Installer BlackMarble NG Vector v1.0.0 / for 3D Bridges Installer BlackMarble NG 3D Bridges v1.0.0 Installer BlackMarble NG Traffic Pack v1.0.0 Installer (yes you see correctly, no more patches needed from here on!!!) Black Marble Next Generation all our Vector data is now rendered with the highest real world fidelity, this means roads are the real width of real world roads with matching bridges and traffic flow, all data is now perfectly rendered with 1:1 real world fidelity for the most accurate road network replication possible in sim, with Black marble NG worldwide road network not only you get cars with volumetric lighting for even more twinkling light views; you can follow roads and practice real world VFR navigation anywhere on the globe with car traffic flowing all around you day or night, all you will be missing is Stargazer to complete the night sky with yet another exciting layer that makes the night absolutely sublime, i will dare to say that now With Black Marble Next Generation we have a much superior road network with night lighting than XPlane ever had! watch the video below and you'll understand what Stargazer does in combination with Black Marble NG and why we dare to compare with our new features night flying will never be the same, we defy the laws of nature and redefined a new standards in sim night flying! Meet the new standards in Night Flying - Black Marble Next Generation! (NG) the new installer are "intelligent installers"; they will not allow install or uninstall in the wrong order, if you run any Orbx titles please follow instruction posted here for disabling duplicated features in FTX Central, everything is completely new and different now, you will need to uninstall everything old BM related and run the new Black Marble NG installers, there's no more patches or anything to deal with beside unchecking few orbx entries in FTX Central if you run Orbx, with NG everything is configured automatically now based on your system configuration, Black Marble NG is a more advance and complex than the previous generation, there will be more information posted in the up coming days, including step by step instructions for setup/install and third party integration instructions from all the Creative Design Studios Team, we hope you all enjoy this release ❤️
  2. 2 points
    Chris Bell and Creative Design Studios Team bringing you the latest Technology and Innovation in Flight Simulations, Stargazer is our latest project as we push further enhancing night flight ambiance, looking at the native sim sky looks very dull and boring, once we climb over the clouds overcast at night; we lose the spectacular ground views, Looking at almost bear naked dark sky is not realistic as the sky at night have their own vivid spectacular views; we are spared the added value of night flying without a proper star map at night, this is where Stargazer shows its strength and value as we spread millions of real stars positioned in the night sky based on real world data and time calculations, in the near future we will publish stars positions that are calculated daily for the best looking sky you will ever get to see in real life or in simulation, The Control Panel Stargazer CPanel is a simple point and shoot style, select your desired magnitude hit apply and off you go no special configuration or setting are required, compatible with all third party addon including the complete ORBX line, The astronomical magnitude scale. The scale below is given as an instructive tool, to give a general idea of how the magnitude scale works. The scale below is intended to be roughly visual; the human eye's (dark-adapted) detection efficiency peaks around 495 nanometers, while the formal photoelectric V peak (a filtered band intended to be close to visual) is around 550 nm; CCDs tend to peak around 700 nm. The examples are given for integer values are not "exact", in that celestial objects are often measured to a precision or 0.1 or 0.01 magnitude; for example, Sirius shines at V = -1.47 (Yale Bright Star Catalogue), and the planet Venus varies in brightness generally from magnitude -4.5 to -3.7. Note that a comet of magnitude 5 will not be as easy to see as a star of magnitude 5, because that same amount of brightness that is concentrated in a point for the star is spread out over a region of the sky for a diffuse comet with a relatively-large coma. Magnitude Needed to see an object of this brightness* Examples -26 the sun -13 full moon -6 crescent moon -4 naked eye: easy even from large cities planet Venus -2 naked eye planet Jupiter -1 naked eye brightest star, Sirius; totally- eclipsed moon; C/1995 O1 (Hale-Bopp) near peak 0 naked eye: difficult but visible in summer evening star large cities Vega; C/1996 B2 (Hyakutake) at peak +1 naked eye: brilliant as seen from planet Saturn dark, rural areas +2 naked eye: difficult but visible from stars of Big Dipper small cities and suburbs; diffuse Halley's comet in objects such as comets may require 1986 near peak small binoculars from urban areas 3 naked eye: rural, suburban, small city faintest naked-eye binoculars: bright, urban areas stars visible from many smaller cities/inner suburbs; 4 naked eye: (outer) suburbs faintest naked-eye binoculars: cities (stars), suburban stars visible from areas (diffuse objects such as comets) many smaller cities/(outer) suburbs 5 generally binocular objects from urban moons of Jupiter and suburban areas; faintest naked-eye stars visible from "dark" rural areas located some 40 miles (60 km) from major cities 6 binocular objects from suburban areas; planet Uranus faintest naked-eye stars visible from "dark" rural areas located some 100 miles (150 km) from major cities 7 binoculars; faintest naked-eye stars brightest minor visible from "dark" rural areas planet (asteroid) located some 140 miles (200 km) from and about 1-2 major cities and some 30 miles (50 km) comets each year from nearest town of population 5000 or so 8 binocular objects; from urban areas, such planet Neptune objects may only be visible with small telescopes 10 from dark sky, objects visible with at any given 20x80 binoculars; from brighter sites, time, there are a larger telescope is needed usually a couple of comets this bright 11 general limiting visual brightness# of comets with a 15-cm-aperture reflector 12 general limiting visual brightness# of at any given time, comets with a 20-cm-aperture reflector there are usually a half dozen comets this bright 13 general limiting visual brightness# of comets with a 25-cm-aperture reflector 14 general limiting visual brightness# of Pluto at its brightest stars with a 20-cm-aperture reflector 15 general limiting visual brightness# of comets with a 50-cm-aperture reflector 19 general limiting brightness# of comets with a CCD and 50-cm-aperture reflector 21 general limiting photographic brightness of stars with a 40-cm-aperture reflector 22 general limiting brightness# of comets with a CCD and 150-cm-aperture reflector * naked-eye viewing assumes 20-20 vision (corrected or uncorrected) # from a dark, rural site; "visual" as compared to "photographic" or "CCD-detected"; "reflector" means "reflecting telescope" Stargazer is now available for immediate download through our shop shop https://shop.chrisbelldesigns.com Enjoy, Chris
  3. 2 points
    Hi, The shots look great, lit up nice for dusk. I also like the stars peeking out in the second shot.
  4. 2 points
    For me there have been 3 turning points in p4d that have change drastically the visual experience. 1. during the day the textures of EnvShade&EnvTex mixed with ASCA, have made the skies, clouds, and sunset unreal. 2. Base, vector etc of CBell, draw a an amazing ground perspective at night. 3rd, and last but not least, Stargazer. is for the night what EnvShade and EnvTex is for the day. I now could not comprehend p4d with out it. It not only portrays the skies at night full of stars but it also makes it very close to the real thing. I fly in the realworld and one of the things that got me addicted to flying is seeing the skies at night from withing the cabin of the plane, turning down as max as possible the lights of the cabin and enjoy the view. For this I really have to congratulate Chris for an outstanding job that, as I say not only draws the skies with stars but it affects very realisticly the inside and oustide of the plane. I just started to use it and I am sure with a few touches here and there in my config and lighting, is even going to be better, but for a starting point is outstanding. Thanks for this Chris!
  5. 2 points
    lets kick this one off too did anyone said something about water? inland water bodies? streams, lakes!? coastlines? beaches? up to date? in sim format? WORLDWIDE??? before (default) after before (default) after
  6. 2 points
    All Stargazer installers have been posted https://shop.chrisbelldesigns.com/shop/product/34-stargazer/
  7. 2 points
    Very nice looking Mike . Good to see you can finally enjoy your simulator..
  8. 2 points
    At daytime it looks very realistic. Performance wise it is very heavy on the system. People try with cloud shadows off , water off and many objects turned of in FTX C. What is your experience Mike ?
  9. 2 points
    Michael , you’re still young. Pilots never grow old. I have TU NL on my system. Will check today how well it works with NE. Hopefully it isn’t imbedded but I fear that it is. Then we can only use NE Benelux without the NL Splashmap
  10. 2 points
    Hi Michael, Now we can see what you really see. Looking great ! Btw : did you see True Eart Netherlands ? If you have purchased it could you make a vid with NE Netherlands ? regards, Gerard
  11. 2 points
    Hi Everyone, I know it's not flight sim, but thought I share with you guys. This is my numbers matching 1970 Dodge Challenger RT/SE. Took her to the Florida Mopar Nationals and she took home Gold! I'm second from the left, the one on Oxygen.
  12. 1 point
    ....dusk......joy ! BM-NG ?
  13. 1 point
    I already love him, but only with FULL BLACK MARBLE )
  14. 1 point
    Hi bhorv67, I'm sure Chris wants users to follow only those parts of the post which are still relevant to BM-NG: "if you run any Orbx titles please follow instruction posted here for disabling duplicated features in FTX Central," ..and, from his post above: "there will be more information posted in the up coming days, including step by step instructions for setup/install and third party integration instructions" Compatibility patches are now irrelevant and should not be used as the new BM-NG installers take care of everything. I suspect Chris will have taken care of any attempts to use those obsolete patches by blocking their installation. Regards, Mike
  15. 1 point
    Got it! I get confused probably because I have bought any preorder item before. There is a thread in AVSIM about the impact of road traffic https://www.avsim.com/forums/topic/527955-p3dv41-road-traffic-benchmark/?tab=comments#comment-3781319 I am really contemplating to get this but if the impact is big on FPS then $50 is a heavy investment. TBH I wasn't expecting the price to be so high since the base pack and vector is required which I already owned. Thanks for your hard work!
  16. 1 point
    Trent i'm not sure i understand where is the confusion atm? (i moved out chat portion so we can better understand whats confusing you atm) the price for the P3D v4 installer we released is stated on the product order page, the items there were all listed before as "Pre_order" items with a lower price! since we published installer for P3D v4 we also changed its price from the pre-release to the full retail price for P3D v4 installer only, the other platforms we haven't yet published will remain with their "pre-release" price until we do publish them, but these are still Pre-Release at this moment and are at lower price than the released version!!! when we publish these installer the price will also change to the full retail for those as well,
  17. 1 point
    Hi Chris, you have in the shop only prep3dv4 ....... i'm presuming this will not work with FSX? Thanks Michael
  18. 1 point
    Big difference, looks good. Am I right in assuming the only hit in performance with this would be ones water settings correct?.
  19. 1 point
    I just found out about this software. Upon investigating and reading reviews, I saw there was a discount last year upon the release. Any chance of getting that discount. Looks awesome, Keep up the great work you are doing. Looking forward to your stars and constellation project to add. Thanks so much Awdoman
  20. 1 point
    more lighting is not the goal here; proper view is! the top is the leaking one mixed with NE and BM lights, the bottom is NE only!
  21. 1 point
    their lights are tiny and unproportional; why do you want to run twice the data there? you can turn off their lights from FTXc and run NE lights with ground textures set to off, you will get better performance with our lights, the ground splash will remain terrible though; as it cannot be turned off or swapped back to NE ground textures,
  22. 1 point
    yes you did you have been one of our top supporters from day one! <3
  23. 1 point
  24. 1 point
    Hey Chris, They are going out in the mail today.
  25. 1 point
    P3D has HDR which consists of : - Brightness - Bloom <— - Saturation As you can see P3D is more advanced than FSX. regards, Gerard
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