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  1. Chris Bell

    Chris Bell

    +Creative Design Studios Team


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      4,446


  2. Michael_B767_ATP

    Michael_B767_ATP

    +VIP


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      370

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      376


  3. jjaycee1

    jjaycee1

    +Clients


    • Points

      265

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      302


  4. Saldo

    Saldo

    +Clients


    • Points

      151

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      145



Popular Content

Showing content with the highest reputation since 08/06/2015 in all areas

  1. 7 points
    Black Marble is coming!!! You’re all probably wondering what is Black Marble all about… let me shade some light , Black Marble is the missing link in Night Environment, You can look at it as Night Environment light weight Global sibling, With Black Marble we convert Sim’s native night environment worldwide to match visually our full Night Environment regions, This is our worldwide Global “filler”, no matter where you go around the world; our trusted night rendition with our signature will be there in its light weight form and full Night Environment glory, Don’t be fooled by the use of the words “filler” or “light weight”; Black Marble still carries a serious punch! Black Marble and Night Environment are designed to work and integrate together seamlessly! With added vector data Black Marble steps it up further more replicating real world grid and layout; with our new worldwide road network vector data we built, This allows for real world navigation training at night anywhere in the world; and full data grid replication to match our Full Night Environment flagship regions , Night Environment regions are our flagship and as such will always be needed to overcome certain scenarios such as Photoreal based environment etc... With Black Marble (Marvel) We bring in new technology developed in-house to deliver native Sim night environment integration (Native is key here!!!), Black Marble integrates real world data as well as native Sim data to render a true night worldwide with unparalleled modularity, With our new technology we can seamlessly add to Native Sim existing architecture; recent (March 2016) and up to date vector data! This means you will have real world road data anywhere on the globe that visually matches our Night Environment full regions almost 1:1, The ultimate combination! one product renders the whole world to look very much like Night Environment full packed regions, For those areas where you enhance your environment further with Photoreal and other elements requiring a higher level lighting system with extended textures, accuracy and fidelity, A trusted full Night Environment region will be there to cover your night properly unobstructed by any other elements, Did I mention the best part... this is all controlled via NEXM convenient GUI… ... Black Marble is now available for Pre-Order from our Shop with a 25% introductory discount!!! Black Marble Base $29.99 USD $39.99 USD Black Marble Vector Pack $44.99 USD $59.99 USD Black Marble 3D Bridge Pack $22.49 USD $29.99 USD Black Marble Traffic Pack $22.49 USD $29.99 USD Black Marble Base is our framework which enables Black Marble magic worldwide, Black Marble Base framework delivers integration with existing native Sim Vector data, coupled with controlled and changeable lighting system through our GUI manager, our Vector Pack Enhances the whole world road network in native Sim format, the data we add is up to date as of 2017, it is 1:1 accurate and can be used for real world navigation! we included all available road types Sim will natively recognize worldwide, our 3D Bridge Pack takes every bridge anywhere in the world and turn it into a 3D model, these are full fledged XML bridges that will appear over Photoreal beside landclass terrain, with our Traffic Pack you can add traffic in both direction to any Vector roads anywhere in the world! no more empty and lonely roads! you can enable/disable traffic based on our categorized road type worldwide! Sim Default Black Marble Base Black Marble Base + Vector Night Environment Expected Release date Aug 2,2017 Black Marble website - http://blackmarble.chrisbelldesigns.com/ (link can also be access from our navigation bar at the top) With regards, Chris Bell and The Creative Design Studios Team.
  2. 6 points
    Florida, USA London, United Kingdom Düsseldorf, Germany Zurich, Switzerland Moscow, Russia Shown with Volumetric Lighting Amsterdam, Netherlands Top down view over Schiphol Airport.
  3. 3 points
    vEarth - Virtual Earth Project this project has been in the making for some time now, initially on paper, than as a proof of concept, and now it is in full on development! with this project we aim for a new experience when it comes to Photoreal scenery integration! we are still working and developing in-house functionalities we need to achieve this experience, starting with color corrected Photoreal imagery! for ALL N.A. collected no earlier than 2015! as it stands our standards are LOD15! we will include all seasons variations! and Night! (we may or may not mix High res with lower res imagery in metro area's, our rational is... there is no point in using high res imagery than covering it with objects that block the imagery anyway) beside a complete special edition Night Environment style Lighting system (Autogen based with traffic!!!) what makes this project different than what most already familiar with is... we detect the data we render directly from the actual imagery we use!!! this means accurate coast and water lines, including waves! even boats on water from the imagery are detected and rendered, we detect and render every single tree, matched with its type and size!!! we detect and render every single house matched with its real rooftop color! every power line post, and much much more as our test bed platform we choose the state of Florida, i think everyone would agree it is a complicated peninsula known for its complex Coast lines, the video below showcasing our latest tree detectoin technology, (the Photoreal we used there is an early test sample for water coloring and not representative of final product colors) its worth to note that everything you see in this clip is 100% data derived process! ill use this opportunity to coin a new phrase "AccuGen", as its name suggest its Accurate Autogen as appose to the default Autogen behavior which is random; these will always appear in the same exact place every time! This is my own personal flight recorded raw! As soon as the data was ready for inspection, The only modification is the audio track, everything else is 1:1 what saw when I first went to check latest Tree data for vEarth in Sim, without further ado... KIMM to KAPF Part 1 .responsive-container { position: relative; padding-bottom: 53.25%; padding-top: 30px; height: 0; overflow: hidden; } .responsive-container, .responsive-container iframe { max-width: 1280px; max-height: 740px; } .responsive-container iframe { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } KIMM to KAPF Part 2 .responsive-container2 { position: relative; padding-bottom: 53.25%; padding-top: 30px; height: 0; overflow: hidden; } .responsive-container2, .responsive-container2 iframe { max-width: 1280px; max-height: 740px; } .responsive-container2 iframe { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } before anyone asks... vEarth is designed for Lockheed Martin PREPAR3D, Dovetail Games (DTG) FSXSE, and Microsoft FSX! this flight was captured in FSX! no addons of any kind! no modification to FSX.cfg what so ever! (except wideaspect=true) This is plain Vanilla FSX out the box with all sliders and setting set at MAX available (default) settings! yes... trees density is controlled by the default density slider inside Sim and can be adjusted in session, under these maxed out setting frames are dead locked at 30FPS! (flown, tested and recorded on Mobile Dell Precision M3800, Win8.1, 16GB Ram, Intel HD Graphics 4600)
  4. 3 points
    Black Marble in its entirety is about 10GB installed! thats including Worldwide roads data, Worldwide 3D bridges, and Worldwide Traffic data, before anyone start with VAS questions, VAS usage is posted on earlier pages of this thread! it is not a 10GB single folder containing data, the files are constructed and installed in Sim NATIVE file structure and format, it is a seamless integration with minimal to no residual or side effects,
  5. 3 points
    Black Marble project is ready to go! there are though other unrelated elements that require attention before we can move on to distribution, most of these related to our back end distribution, CC processing and file hosting, these should all come together in upcoming weeks! including new NE's
  6. 3 points
  7. 3 points
  8. 3 points
    i know some of you waiting to hear about our progress, i can report that that out team has made tremendous progress the past few weeks with our new worldwide 3D bridge element, as you can see from the pics below (from our test area Miami overlooking KMIA) beautiful bridges with levels naturally weaving, crisscrossing and intersecting with each other, this is another ground breaking achievement that was never attempted before on any scale due to its monumental complexity, yes... we did it! these also come with proper day/night textures that work as expected!
  9. 3 points
    Thank you Rob welcome to our forums! Downtown Chicago facing South
  10. 3 points
    now... not the last set of pics aren't impressive enough, here are few to totally blow everyone's minds (same exact testing conditions as described above) Black Marble VAS Test with lights ON - with Native Vector data (over 4.5 LOD Radius (Max Default slider) with default settings) Black Marble VAS Test with lights ON - with Extended Vector data (over 4.5 LOD Radius (Max Default slider) with default settings) to conclude this test results, Highest usage - Black Marble with Extended Vector data and Lights ON VAS as tested: 1,361,488 K - Lowest Usage - Default Sim data with Lights OFF VAS as tested: 1,281,424 K --------------------------------------- Total added VAS - Black Marble with Extended Vector data and Lights ON = 80,064 K
  11. 3 points
    a healthy competition with a reputable company like ORBX is nothing but gravy for you guys they do deliver quality product; but when it comes to night... common our team is focused only at only creating night lighting system! do we need to go through this again? joking aside; really to each his own there, nothing wrong with experimenting with what works for you, any reputable developer understanding the scope and magnitude of what we published we are bringing to the table; knows this is nothing like anyone seen before or something to sneeze about! this is in house proprietary technology no one has the ability to create this yet but us, this is partially why we haven't listed most of our system functionality (aside for the basic outlining information), mark m y word when i say... when we do list our full functionality it will make everyone jaws drop even further, its a promise! as for who will release first; i still don't see this as a race to the finish line; this Attitude in my eyes doesn't help building confidence or quality assurance which is top priority for our team! all i can say is; we will go above and beyond to make sure we deliver state of the art lighting system like no ne have seen before! guaranteed to give any competitor a run for his/her money
  12. 3 points
    Seriously, you think we'll believe it ??? This is not the first time Mathijs exaggerate the numbers to justify these choices. When I make an Update for my programme by Simmarket, the price are 70€ for the update job, and Simmarket build also the installer ! When the distributor have all files in the good folder, without make a test, the time for make installer and upload are under 2h00 for 1 employee !
  13. 3 points
    I dont think Aerosoft got bad intentions they are just taking lots of projects and they are business driven more then anything else which is logic since they got bunch of employees needs to get paychecks. I am hoping as well we will get to see 1.8 and BM on our sim soon i still dont fly much at night till ill have it. Keep on the great job Chris !
  14. 3 points
    i thought id show you guys little more of Black Marble's Worldwide Native Vector Road Network, (the data is most current, routable, and as accurate as of May 2, 2016!) this is the same folder structure we all have inside Sim\Scenery folder, this is where Sim's native vector data is located; subdivided into Sim logical smaller area grid, here is the whole road network in TMFViewer Black Marble Native side by side vs P3D Native (note we don't render any roads that do not have some sort of pavement while Native P3D does include dirt paths and such) i know its hard to tell from that far away what exactly is the difference, here is a close up of the same area; lets see if you can guess which one is Black Marble and which is P3D Vector Data size Bridge Data size Traffic Data size
  15. 3 points
    Black Marble includes in its arsenal a brand new 2016 worldwide road network vector data! the controls we provide are extremely refined; you will be able to draw the night in anyway you wish, black marble is like a painters brush,, you are the painter, Black Marble is your brush, and the night is your canvas, use Black Marble magic paint on your brush; you can do draw the night to your specific liking,
  16. 3 points
  17. 3 points
    Thank you Rich, Black Marble is as revolutionary as Night Environment is, Thank you Michael how's it going Holgi the list of features and new functions we will bring with Black Marble is long, we are actually considering to limit some of the new function to avoid overwhelming our end users, Black Marble is very modular and extremely flexible with literally endless option to draw the night anyway you wish, some of the new functions and features were still not listed; we will publish these very soon as well, ill mention this... you can expect worldwide road network with traffic everywhere! cars with volumetric lights at night, and much more... worldwide!
  18. 3 points
    Exept if I make error ... But I think remember, there is +- 1 year, when France, Florida and Massachusetts release +- in the same time or very close ... A.S. ( Mathys ) ask to Chris , "Stop developping a new product because he was coming out of too close" ... lol But since then, nothing ...exept some update ! ( In this time Mr Tabu*** cotinue the road with this " bad copy style" night environment product on all other country ... ) But Yes, there is 2 year and more , A.S. are a best compagnie, but in this last year, he accumulated mistakes strategy overlooked their customers ! ( bad communication, bad reactivity, yes also with AES, a lot of users pay many code for big money an now, just an obsolete programme never updated ... also a lot of users not appréciate A.S. holdind it hostage products and new technologies ! ...The users are not dub ! I work with Simmarket, and Miguel are very correct also ... I have some contact with Australia and FlightStore (Orbx) And this team seem young, dynamique and also correct ! There is no bad compagnie or no bad people ... The A.S. problem, I think, this compagnie it was thought that it was the best, it have a little too rested under the palm trees and the German football ... Many other companies on the opportunity and have doubled A.S.! They do not know now expiration term delay on a lot of product ! It's a bit, my analysis for A.S. This is likely to pay dearly for the users ! Now Chriss, congratulation if you make your own shop, that's "YOUR PRODUCT", you are "the master" about it, and that's "YOU" decide when it release ... not a distributor ! Sorry also for English.
  19. 3 points
    Agree with you oleandreasen ... Aerosoft is blocking your development (and your finances) Chris, Are you sure it's still interesting for you to work with A.S. ? This company ( A.S.) goes down more and more in the estimation of many user ! And yes Thanks for your wonderful products give a perfect realism by night ...
  20. 3 points
    Chris. I never questioned your professionalism - your product is ace, without any doubt. It is Aerosoft´s professionalism I question. I find it hard to see how "they are trying" when a product has been sent to them, by you - 4-5 months ago - at least, and they just pocket it, instead of getting it out to us - the end users, who´s money have been spent. I know I know - I bought and paid for version 1.0, and Aerosoft could always just say that, and that I should be patient and wait for my FREE update - but when products that came out a lot later than for instance Denmark, and also in version 1.0, are already sent out for the costumers to enjoy in version 1.7x, then I still think it´s unprofessional, by Aerosoft. Just an opinion. but as I said - it is not you I shoot at, and I shall not comment on it further. Thanks for the wonderful products Chris. Ole
  21. 2 points
    in case you're skipping the front page and jumping here directly, its finally up i hope you all find it worth waiting for Enjoy
  22. 2 points
    Any update today? Can't wait for this :3
  23. 2 points
    i don't think i mentioned this yet... every vector road we rendered has traffic option enabled with it, thats every piece of asphalt Worldwide will have active traffic gushing through! you can be sure we will include our car lights library so you can see the moving ants trail from the sky at night for those who aren't familiar here's a quick demo of our cars with lights library below
  24. 2 points
  25. 2 points
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