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  1. Black Marble is coming!!! You’re all probably wondering what is Black Marble all about… let me shade some light , Black Marble is the missing link in Night Environment, You can look at it as Night Environment light weight Global sibling, With Black Marble we convert Sim’s native night environment worldwide to match visually our full Night Environment regions, This is our worldwide Global “filler”, no matter where you go around the world; our trusted night rendition with our signature will be there in its light weight form and full Night Environment glory, Don’t be fooled by the use of the words “filler” or “light weight”; Black Marble still carries a serious punch! Black Marble and Night Environment are designed to work and integrate together seamlessly! With added vector data Black Marble steps it up further more replicating real world grid and layout; with our new worldwide road network vector data we built, This allows for real world navigation training at night anywhere in the world; and full data grid replication to match our Full Night Environment flagship regions , Night Environment regions are our flagship and as such will always be needed to overcome certain scenarios such as Photoreal based environment etc... With Black Marble (Marvel) We bring in new technology developed in-house to deliver native Sim night environment integration (Native is key here!!!), Black Marble integrates real world data as well as native Sim data to render a true night worldwide with unparalleled modularity, With our new technology we can seamlessly add to Native Sim existing architecture; recent (March 2016) and up to date vector data! This means you will have real world road data anywhere on the globe that visually matches our Night Environment full regions almost 1:1, The ultimate combination! one product renders the whole world to look very much like Night Environment full packed regions, For those areas where you enhance your environment further with Photoreal and other elements requiring a higher level lighting system with extended textures, accuracy and fidelity, A trusted full Night Environment region will be there to cover your night properly unobstructed by any other elements, Did I mention the best part... this is all controlled via NEXM convenient GUI… ... Black Marble is now available for Pre-Order from our Shop with a 25% introductory discount!!! Black Marble Base $29.99 USD $39.99 USD Black Marble Vector Pack $44.99 USD $59.99 USD Black Marble 3D Bridge Pack $22.49 USD $29.99 USD Black Marble Traffic Pack $22.49 USD $29.99 USD Black Marble Base is our framework which enables Black Marble magic worldwide, Black Marble Base framework delivers integration with existing native Sim Vector data, coupled with controlled and changeable lighting system through our GUI manager, our Vector Pack Enhances the whole world road network in native Sim format, the data we add is up to date as of 2017, it is 1:1 accurate and can be used for real world navigation! we included all available road types Sim will natively recognize worldwide, our 3D Bridge Pack takes every bridge anywhere in the world and turn it into a 3D model, these are full fledged XML bridges that will appear over Photoreal beside landclass terrain, with our Traffic Pack you can add traffic in both direction to any Vector roads anywhere in the world! no more empty and lonely roads! you can enable/disable traffic based on our categorized road type worldwide! Sim Default Black Marble Base Black Marble Base + Vector Night Environment Expected Release date Aug 2,2017 Black Marble website - http://blackmarble.chrisbelldesigns.com/ (link can also be access from our navigation bar at the top) With regards, Chris Bell and The Creative Design Studios Team.
    7 points
  2. Hi everyone, the cat is out of the bag! we are exited to announce our release of Black Marble Next Generation, with the release of Prepar3D v4.3 it is now possible to push the boundaries even further, Black Marble will now be referred to as Black Marble NG as in Next Generation, with a new look, a new feel and amazing night views like never before, seen for miles and miles, as far as your eye can see, more lights, more colors, all with native sim controls, you can even make changes on the fly to NG lighting system through sim vegetation density slider you can adjust light density, BMM was also amended with wide array of new profiles to fit virtually any condition out of the box, Under your program menu Programs menu > CreativeDesignStudios > Black Marble NG - Base > Black Marble NG Control Panel (early development release atm) this is different from BMM (which manages and configures worldwide roads and night time lighting profiles) the manager is not fancy (yet!) will mature and grow with time to offer many more options, there's no more need to uninstall or reinstall after platform updates, we added some basic first aid functions here which we will expand on further, as you can see we can repair any issues in 2 minutes, we can refresh sim indexes as well as flush DirectX cache, and the one surprise everyone been waiting for; even though no one knows about it yet, its the nest thing everyone will talk about and use at night, meet our special Night Boost!!! with Night Boost activated we can now push even more during night flights than ever before; one click activates while unchecked deactivates Night Boost, (note with the exception of Night Boost all other functions do not have persistent checkbox) we posted all new installers for all our existing Black Marble customers with the new NG tag, (currently only Prepar3D v4 installer were posted while other platforms still uploading) this is a seamless upgrade to all our loyal customers ❤️ log in to your shop account where you will find the new NG installers posted to your account, (title doesn't reflect NG yet but the download should be with NG in the file name) BlackMarble NG Control Panel v1.0.0 (included with Base installer) BlackMarble NG Base v1.0.0 Installer BlackMarble NG Vector v1.0.0 / for 3D Bridges Installer BlackMarble NG 3D Bridges v1.0.0 Installer BlackMarble NG Traffic Pack v1.0.0 Installer (yes you see correctly, no more patches needed from here on!!!) Black Marble Next Generation all our Vector data is now rendered with the highest real world fidelity, this means roads are the real width of real world roads with matching bridges and traffic flow, all data is now perfectly rendered with 1:1 real world fidelity for the most accurate road network replication possible in sim, with Black marble NG worldwide road network not only you get cars with volumetric lighting for even more twinkling light views; you can follow roads and practice real world VFR navigation anywhere on the globe with car traffic flowing all around you day or night, all you will be missing is Stargazer to complete the night sky with yet another exciting layer that makes the night absolutely sublime, i will dare to say that now With Black Marble Next Generation we have a much superior road network with night lighting than XPlane ever had! watch the video below and you'll understand what Stargazer does in combination with Black Marble NG and why we dare to compare with our new features night flying will never be the same, we defy the laws of nature and redefined a new standards in sim night flying! Meet the new standards in Night Flying - Black Marble Next Generation! (NG) the new installer are "intelligent installers"; they will not allow install or uninstall in the wrong order, if you run any Orbx titles please follow instruction posted here for disabling duplicated features in FTX Central, everything is completely new and different now, you will need to uninstall everything old BM related and run the new Black Marble NG installers, there's no more patches or anything to deal with beside unchecking few orbx entries in FTX Central if you run Orbx, with NG everything is configured automatically now based on your system configuration, Black Marble NG is a more advance and complex than the previous generation, there will be more information posted in the up coming days, including step by step instructions for setup/install and third party integration instructions from all the Creative Design Studios Team, we hope you all enjoy this release ❤️
    6 points
  3. Florida, USA London, United Kingdom Düsseldorf, Germany Zurich, Switzerland Moscow, Russia Shown with Volumetric Lighting Amsterdam, Netherlands Top down view over Schiphol Airport.
    6 points
  4. Black Marble v1.6.0 Update now available for Prepar3D v4 & v5, v1.6.0 updates many of our internal procedures and function, visually everything remains the same as we haven’t changed interface layout, we change is how Black Marble and all Packs are installed and integrated with sim and all third party addons, now with XML support for all Black Marble Packages, with that we handle everything behind the scenes, There are no more pre requisites settings with any 3rd party addon, everything is done seamlessly for you, We are fully compatible with Prepar3D v5 and all previous versions, as well as Orbx FTX Central v2, With Black Marble v1.6.0 onward v4 and v5 can be safely installed side by side, in the event that Sim gets updated/repaired/uninstalled and reinstalled... refreshing settings from CPanel should get everything back in working order with one click! Install procedure for v1.6.0 is simple as always, login to your shop account and download latest builds, run each setup and select update for a quick update procedure, for best result remove older BM first and clean reinstall latest build into a clean and stable sim, Note the order of updating is important (although our installer will prompt and prevent from installing in the wrong order), when updating we update in reverse order, starting from the highest pack going backward to base with base being last to get updated, when not updating an existing installation install in reverse order from the order illustrated bellow, Order of updating is as follows 1. Black Marble Extended Lights Pack (deactivate first!) 2. Black Marble Traffic Pack 3. Black Marble 3DBridges 4. Black Marble Vector 5. Black Marble Base we hope you enjoy this release ✈ Creative Design Studios Team.
    5 points
  5. Hi all, We are pleased to announce our NEW Night Environment Next Generation (NG) Product line we will be releasing in the up coming weeks for Prepar3D v4/5, What is Night Environment NG Lighting system, and how does it work? Night Environment NG lighting system is constructed from the right elements in simulation platform joined together; to render a night time environment that matches real world grid layout, look, and ambiance, we use real world accurate vector data to render night time light grid; based on real world topology corresponding to flight map coordinates, you may use Night Environment NG for real world VFR training; with Night Environment NG you will be able to spot all routes from the air at night and navigate by them, Night Environment NG is very different than any existing lighting system offered today, we are often imitate but never duplicated! we render a custom standalone Photoreal Night layer to cover an entire state region, accurately placed colored splash matching 3D lights position, our 3D lights are completely separate from the night texture layer; they can each be run separately unrelated to each other; though they are separate elements; when placed together our 3D lights and custom made ground splash texture will match 100% our ground splash night map inherit color attributes from day textures it is placed over, mixing the light ambient colors with ground below, we factor many details down to the smallest and insignificant, we factor population density, individual light height above ground, distance from each other, with matching splash size and 3D Light size, and much more elements factored... we believe every detail we factor properly can add to the final processing; will reflect in a more accurate night rendition, Night Environment NG developed from the ground up building on years of our Team extensive and dedicated experience in developing night related add-ons, our all-new Night Environment NG Product Line is a state based render using the most recent data available. Built upon our well established existing Product line Night Environment our all NEW Night Environment NG maintains similar and improved ease of use, with the familiarity and ambiance our customers are familiar and expecting, among many new features Night Environment NG includes a higher definition Nightmap rendition which allows Night Environment NG to render seamlessly over most 3rd party Photoreal based addons like ORBX True Earth, Custom Photoreal sets, or even default sim terrain without any Photoreal set active, we added NEW enhanced controls, even more lights, more colors, and NEW features and still managed to increase performance with all the above, our new algorithms are now able to render in a much higher fidelity night rendition based on population density, and many more factors and refinements we accumulated over years of dedicated night addons development, Features and key benefits of our NEW Night Environment NG line are we now rendered our Photoreal based Nightmap base textures at LOD16 (0.5 Meters/pixel) *New* Configurable options for those looking for additional performance gains Accurate 3D Night lights precisely match the ortho imagery footprints Millions of Colored lights accurately positioned at the correct height and locations Night Environment NG Product line is perfect for those looking to Enhance their Night flight experience and VFR flying skills around the world. you won’t find a more comprehensive and up-to-date Night flying experience anywhere! look for our release announcement we will be giving away a FREE Night Environment NG Region for everyone!
    4 points
  6. you guys might see v5 appear in your shop accounts by the end of today, maybe the next day or two, if you do see it listed please wait for our announcement before downloading or activating your v5 license from your shop accounts, we still have few testing to do before we can announce full release,
    4 points
  7. vEarth - Virtual Earth Project this project has been in the making for some time now, initially on paper, than as a proof of concept, and now it is in full on development! with this project we aim for a new experience when it comes to Photoreal scenery integration! we are still working and developing in-house functionalities we need to achieve this experience, starting with color corrected Photoreal imagery! for ALL N.A. collected no earlier than 2015! as it stands our standards are LOD15! we will include all seasons variations! and Night! (we may or may not mix High res with lower res imagery in metro area's, our rational is... there is no point in using high res imagery than covering it with objects that block the imagery anyway) beside a complete special edition Night Environment style Lighting system (Autogen based with traffic!!!) what makes this project different than what most already familiar with is... we detect the data we render directly from the actual imagery we use!!! this means accurate coast and water lines, including waves! even boats on water from the imagery are detected and rendered, we detect and render every single tree, matched with its type and size!!! we detect and render every single house matched with its real rooftop color! every power line post, and much much more as our test bed platform we choose the state of Florida, i think everyone would agree it is a complicated peninsula known for its complex Coast lines, the video below showcasing our latest tree detectoin technology, (the Photoreal we used there is an early test sample for water coloring and not representative of final product colors) its worth to note that everything you see in this clip is 100% data derived process! ill use this opportunity to coin a new phrase "AccuGen", as its name suggest its Accurate Autogen as appose to the default Autogen behavior which is random; these will always appear in the same exact place every time! This is my own personal flight recorded raw! As soon as the data was ready for inspection, The only modification is the audio track, everything else is 1:1 what saw when I first went to check latest Tree data for vEarth in Sim, without further ado... KIMM to KAPF Part 1 .responsive-container { position: relative; padding-bottom: 53.25%; padding-top: 30px; height: 0; overflow: hidden; } .responsive-container, .responsive-container iframe { max-width: 1280px; max-height: 740px; } .responsive-container iframe { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } KIMM to KAPF Part 2 .responsive-container2 { position: relative; padding-bottom: 53.25%; padding-top: 30px; height: 0; overflow: hidden; } .responsive-container2, .responsive-container2 iframe { max-width: 1280px; max-height: 740px; } .responsive-container2 iframe { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } before anyone asks... vEarth is designed for Lockheed Martin PREPAR3D, Dovetail Games (DTG) FSXSE, and Microsoft FSX! this flight was captured in FSX! no addons of any kind! no modification to FSX.cfg what so ever! (except wideaspect=true) This is plain Vanilla FSX out the box with all sliders and setting set at MAX available (default) settings! yes... trees density is controlled by the default density slider inside Sim and can be adjusted in session, under these maxed out setting frames are dead locked at 30FPS! (flown, tested and recorded on Mobile Dell Precision M3800, Win8.1, 16GB Ram, Intel HD Graphics 4600)
    3 points
  8. a sneak preview from v5.0 development progress Black Marble Base + Vector over KLAX
    3 points
  9. i know Don, it might not seem that way but we are too! we will make sure everyone will know about it in the form of a personal email, all new v5.0 installers for all our titles are waiting on our severs and can potentially be released at any moment, as frustrating as it is we have to be diligent and methodical, we authored close to 200 brand new installers the past 3 weeks, this is our final push, as soon as its possible we will announce v5.0 installers release, after that push we have Virtual Earth line Installers starting with our free vEarth Demo that also need to be releases ASAP
    3 points
  10. Extended and NE play together very nicely as expected you can mix and match Extended with Night Environment as you see fit, NE regions we will shortly get an update, will be addressing further seamless integration with Extended Pack, on our end its peddle to the metal to get Extended out, and it coming guys! i know everyone are excited, believe it or not we are as well if not more seeing the build up of excitements is also a form a flattery, it shows us the love and trust our community have in our work, and that puts tremendous (welcomed) pressure to make sure everything is perfect! with my OCD it may take few more days! once its out its here to stay and will only get better with time, when time comes you guys will update to v1.3.0 using the update option with the new installers we will release with Extended, there will be no need to make any new special arrangements or steps beside clicking next next and activate,
    3 points
  11. The following pics are taken in FTX Regions. Pic 1. Edmonton in FTX NRM Pic 2 Ketchikan FTX PFJ Pic 3 Vancouver FTX PNW Pic 4. Billings Montana FTX CRM
    3 points
  12. Hi Everyone, I have the lights where I want them now, only thing left is to adjust bloom and saturation.
    3 points
  13. we are working diligently on opening out shop, indeed Blue Marble will be available from our shop initially, but also out partners and friends shop! when we open our shop shortly we will invite by email all our registered members to come and enjoy their free Blue Marble copy
    3 points
  14. we should be ready for distribution during 2017 first quarter,
    3 points
  15. Black Marble in its entirety is about 10GB installed! thats including Worldwide roads data, Worldwide 3D bridges, and Worldwide Traffic data, before anyone start with VAS questions, VAS usage is posted on earlier pages of this thread! it is not a 10GB single folder containing data, the files are constructed and installed in Sim NATIVE file structure and format, it is a seamless integration with minimal to no residual or side effects,
    3 points
  16. Black Marble project is ready to go! there are though other unrelated elements that require attention before we can move on to distribution, most of these related to our back end distribution, CC processing and file hosting, these should all come together in upcoming weeks! including new NE's
    3 points
  17. 3 points
  18. i know some of you waiting to hear about our progress, i can report that that out team has made tremendous progress the past few weeks with our new worldwide 3D bridge element, as you can see from the pics below (from our test area Miami overlooking KMIA) beautiful bridges with levels naturally weaving, crisscrossing and intersecting with each other, this is another ground breaking achievement that was never attempted before on any scale due to its monumental complexity, yes... we did it! these also come with proper day/night textures that work as expected!
    3 points
  19. Thank you Rob welcome to our forums! Downtown Chicago facing South
    3 points
  20. now... not the last set of pics aren't impressive enough, here are few to totally blow everyone's minds (same exact testing conditions as described above) Black Marble VAS Test with lights ON - with Native Vector data (over 4.5 LOD Radius (Max Default slider) with default settings) Black Marble VAS Test with lights ON - with Extended Vector data (over 4.5 LOD Radius (Max Default slider) with default settings) to conclude this test results, Highest usage - Black Marble with Extended Vector data and Lights ON VAS as tested: 1,361,488 K - Lowest Usage - Default Sim data with Lights OFF VAS as tested: 1,281,424 K --------------------------------------- Total added VAS - Black Marble with Extended Vector data and Lights ON = 80,064 K
    3 points
  21. i thought id show you guys little more of Black Marble's Worldwide Native Vector Road Network, (the data is most current, routable, and as accurate as of May 2, 2016!) this is the same folder structure we all have inside Sim\Scenery folder, this is where Sim's native vector data is located; subdivided into Sim logical smaller area grid, here is the whole road network in TMFViewer Black Marble Native side by side vs P3D Native (note we don't render any roads that do not have some sort of pavement while Native P3D does include dirt paths and such) i know its hard to tell from that far away what exactly is the difference, here is a close up of the same area; lets see if you can guess which one is Black Marble and which is P3D Vector Data size Bridge Data size Traffic Data size
    3 points
  22. Black Marble includes in its arsenal a brand new 2016 worldwide road network vector data! the controls we provide are extremely refined; you will be able to draw the night in anyway you wish, black marble is like a painters brush,, you are the painter, Black Marble is your brush, and the night is your canvas, use Black Marble magic paint on your brush; you can do draw the night to your specific liking,
    3 points
  23. 3 points
  24. Thank you Rich, Black Marble is as revolutionary as Night Environment is, Thank you Michael how's it going Holgi the list of features and new functions we will bring with Black Marble is long, we are actually considering to limit some of the new function to avoid overwhelming our end users, Black Marble is very modular and extremely flexible with literally endless option to draw the night anyway you wish, some of the new functions and features were still not listed; we will publish these very soon as well, ill mention this... you can expect worldwide road network with traffic everywhere! cars with volumetric lights at night, and much more... worldwide!
    3 points
  25. Exept if I make error ... But I think remember, there is +- 1 year, when France, Florida and Massachusetts release +- in the same time or very close ... A.S. ( Mathys ) ask to Chris , "Stop developping a new product because he was coming out of too close" ... lol But since then, nothing ...exept some update ! ( In this time Mr Tabu*** cotinue the road with this " bad copy style" night environment product on all other country ... ) But Yes, there is 2 year and more , A.S. are a best compagnie, but in this last year, he accumulated mistakes strategy overlooked their customers ! ( bad communication, bad reactivity, yes also with AES, a lot of users pay many code for big money an now, just an obsolete programme never updated ... also a lot of users not appréciate A.S. holdind it hostage products and new technologies ! ...The users are not dub ! I work with Simmarket, and Miguel are very correct also ... I have some contact with Australia and FlightStore (Orbx) And this team seem young, dynamique and also correct ! There is no bad compagnie or no bad people ... The A.S. problem, I think, this compagnie it was thought that it was the best, it have a little too rested under the palm trees and the German football ... Many other companies on the opportunity and have doubled A.S.! They do not know now expiration term delay on a lot of product ! It's a bit, my analysis for A.S. This is likely to pay dearly for the users ! Now Chriss, congratulation if you make your own shop, that's "YOUR PRODUCT", you are "the master" about it, and that's "YOU" decide when it release ... not a distributor ! Sorry also for English.
    3 points
  26. Agree with you oleandreasen ... Aerosoft is blocking your development (and your finances) Chris, Are you sure it's still interesting for you to work with A.S. ? This company ( A.S.) goes down more and more in the estimation of many user ! And yes Thanks for your wonderful products give a perfect realism by night ...
    3 points
  27. Chris. I never questioned your professionalism - your product is ace, without any doubt. It is Aerosoft´s professionalism I question. I find it hard to see how "they are trying" when a product has been sent to them, by you - 4-5 months ago - at least, and they just pocket it, instead of getting it out to us - the end users, who´s money have been spent. I know I know - I bought and paid for version 1.0, and Aerosoft could always just say that, and that I should be patient and wait for my FREE update - but when products that came out a lot later than for instance Denmark, and also in version 1.0, are already sent out for the costumers to enjoy in version 1.7x, then I still think it´s unprofessional, by Aerosoft. Just an opinion. but as I said - it is not you I shoot at, and I shall not comment on it further. Thanks for the wonderful products Chris. Ole
    3 points
  28. we will be pushing our official announcement shortly, thank you everyone for waiting patiently (accept Carsten!), you can all head to your shop accounts under each v4 title you own you should see "request free v5 upgrade" if all your affairs are in place it will be approved immediately, once approved you should get a new product page with your free v5 provision under your "Manage Purchases" tab in shop,
    2 points
  29. 2 points
  30. 2 points
  31. this is not running on CDS ONE! this is on my laptop (Win8.1 16GB i7-4702HQ, Intel discrete HD4600),
    2 points
  32. im buying Black marble friday and eventually add vectors to it also. Hey thanks for the info
    2 points
  33. Hi Michael, Now we can see what you really see. Looking great ! Btw : did you see True Eart Netherlands ? If you have purchased it could you make a vid with NE Netherlands ? regards, Gerard
    2 points
  34. The Blue Marble Project (Blue Marble Project has now been released and is now available in our shop) Meet The Blue Marble, yes we have another marble in our collection Blue Marble is not a new name for Black Marble, It's a Project on its own merits! Not to be confused with Night Environment, Black Marble, or vEarth (Virtual Earth) projects, Blue Marble aims to replace outdated data deeply embedded in Sim’s core and apparent wherever no external scenery is present, This is a direct and seamless replacement to Sim outdated native high altitude Photoreal imagery worldwide! Blue Marble New Textures Sim Native Textures The video below showcase the projects from a worldwide prospective (best viewed in full screen at 1080HD!), Freeze frame the first second and you will see the old data visible for one second (including FPS etc.); Right after (in video editing) we blend from the same position only this time from within Blue Marble, Watch closely the following 20 seconds as we time lap through 12 month worldwide seasonal cycle, Before we start spinning the globe to show you Blue Marble in all its glory all around the world, and then right before when you think it’s over… wait for it! Enjoy The Blue Marble .responsive-container { position: relative; padding-bottom: 53.25%; padding-top: 30px; height: 0; overflow: hidden; } .responsive-container, .responsive-container iframe { max-width: 1280px; max-height: 740px; } .responsive-container iframe { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } Blue Marble is made out of real worldwide seasonal coordinated high res Photoreal imagery!!! (Blue Marble Seamlessly integrates and is Compatible with all 3rd party add on's like FTX Global and all other regions, UTX etc.) Blue Marble Home Page can be reached directly here http://bluemarble.chrisbelldesigns.com or from the top navigation bar Before I forget… shout out to D’Andre from AirDailyX for sparking the idea in the first place be sure to register as a member of our forums by Christmas to be eligible for our special Christmas gift! with opening our new online shop we will invite all our registered forums members by Christmas to get their Christmas gift! A copy of Blue Marble free of charge
    2 points
  35. Hey, that's great to Hey Chris, that's great to hear....And I never for a monent doubted you would come up with the goods! That's what I regard as being real and value added product support ? Regards, Mike
    2 points
  36. Hi Everyone, Sorry I've been scarce lately. Between getting ready for the hurricane and taking everything down, I hurt my back that's already bad. On top of that I had a short I had to find, that has been taken care of... so I should be back up (with more videos) once I get back from NY. By then P3D4.1 should be out 8-) I grabbed some screen shots when I was working on the flight deck to correct some issues, enjoy.
    2 points
  37. it is a sensitive situation and we are caught in the middle, Ive read that people believe Aerosoft ditched us because we are horrible and greedy people, the truth is far from it; but i wont attest for what we did there are allot of people around us who can attest, we planned on venturing to our own shop almost two years ago; it was a long and expensive process, the reason is simple; while we in full swing producing NE titles we were told one day to stop making new titles, just what every developer wants to hear; stop creating we don't want anymore go find a new job, all the while there are many people out there asking for new regions and new titles, competitors copying our work while we cannot do anything about since we gave our publisher exclusivity for the product line! then the updates we delivered stayed on the shelf, month after month we deliver updates but they remain untouched by our former publisher, we asked repetitively to update our titles but were simply ignored, eventually we were given a choice after pleading for almost a year to have our titles updated if we paid for our publisher time to do it for us for roughly 3600EUR, mind you this all this time our publisher is collecting full fees from us to cover updates, manuals, installers etc... but none were delivered! before our original work diminishes completely; Ive invested all my personal earning into what you see today, i did this so our creativity wont be stifled and our community can continue enjoying quality products delivered direct without the middle man manipulating purely for profit, we learned over time what the industry issues are and created a system that solves this problem, no more free updates from certain publisher who uses this tactics to promote himself on the expenses of the small developers, they turn around and hand out free software so they can continue selling to happy customers who got free updates over and over; while the small developer is drowning! why no updates? there were updates they just never published them, you should ask them why no updates when they had them all along?! i guarantee you will not be answered or given a proper answer to that question! the new publishing company cannot assume responsibility for what our former publisher promised and never delivered, this is why so many of their customers are waiting on updates that will never come! with our new system there is no maybe; or a waiting list! you pay for updates and you get them on time! we lowered our prices so we can split off updates cost, there is no ambiguity as for who is responsible for what and for how long! you paid for updates services and by GOD you shall receive them on time! now if you don't care for updates and just want to save few bucks; its cool with us! there should be no complaining in that case; everything is on the table straight up! understand that none of you actually pays for the time and efforts we put into our work and software, we count on many of you buying our work at a fraction cost and cumulatively we get compensated this way, without our community support there will be no new developments; if you guys think we don't work hard... think again! most you guys/gals work ends in the afternoon; you go home to your wife and kids, we are here 24/7! our work doesn't end; i personally pull 22+ hour days supporting you guys, thats without developing! we don't work with a local region; we serve people from every part of the world, when you go to sleep someone else on the other side of the world just woke up! he needs support and doesn't care much that we are on a completely different timezone; im not complaining and think it is completely within his rights! and thats why we are here 24/7; you each pay $5 for two years to help us help you all! we gave our publisher the option to pass this to their existing customers; our new work at 50% discount, i think you know what the outcome was! since 50% discount doesn't benefit them financially; they refused benefiting their customers in this case! the cost of our new titles with two years support is still cheaper than what they were selling our old titles for! it is new! we added allot more features! and we plan on adding more features and updates to support platform developer changes, sorry about this long winded rant; but its at a point of overflow, we are not bad greedy people; we just want to create work people use and enjoy every aspect of it! all this BS is just what it is BS! most have no clue whats happening behind the scenes!
    2 points
  38. 2 points
  39. Seems quite a project Chris my initial reaction is that your florida doesnt look anything like the scan that i did 2 years ago https://www.youtube.com/embed/4QVo_kWWC6o being a bit thick , will it work with 3rd party photoscenery scans or just your own photoscenery? I have to admit to watching progress in XP (which I do not have, yet) and this seems to resemble their update announced at flightcon if so, more power to your elbow !
    2 points
  40. Wow, that looks amazing, specially compared to another product out there. Virgin Gorda will look great at dusk with your lights!! Bernardo.
    2 points
  41. Hi Everyone, Been having issues with one of my flight sim computers, I've finally been able to get some additional testing done. Maybe just a touch of brightness and I'm done. My camera equipment does NOT do this setup justice.
    2 points
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