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  1. Chris Bell

    Chris Bell

    +Creative Design Studios Team


    • Points

      30

    • Content count

      3,501


  2. cartayna

    cartayna

    +Clients


    • Points

      24

    • Content count

      53


  3. Michael_B767_ATP

    Michael_B767_ATP

    +VIP


    • Points

      8

    • Content count

      372


  4. bhorv67

    bhorv67

    +Clients


    • Points

      8

    • Content count

      40



Popular Content

Showing content with the highest reputation since 05/23/2018 in all areas

  1. 2 points
    lets kick this one off too did anyone said something about water? inland water bodies? streams, lakes!? coastlines? beaches? up to date? in sim format? WORLDWIDE??? before (default) after before (default) after
  2. 2 points
    Chris Bell and Creative Design Studios Team bringing you the latest Technology and Innovation in Flight Simulations, Stargazer is our latest project as we push further enhancing night flight ambiance, looking at the native sim sky looks very dull and boring, once we climb over the clouds overcast at night; we lose the spectacular ground views, Looking at almost bear naked dark sky is not realistic as the sky at night have their own vivid spectacular views; we are spared the added value of night flying without a proper star map at night, this is where Stargazer shows its strength and value as we spread millions of real stars positioned in the night sky based on real world data and time calculations, in the near future we will publish stars positions that are calculated daily for the best looking sky you will ever get to see in real life or in simulation, The Control Panel Stargazer CPanel is a simple point and shoot style, select your desired magnitude hit apply and off you go no special configuration or setting are required, compatible with all third party addon including the complete ORBX line, The astronomical magnitude scale. The scale below is given as an instructive tool, to give a general idea of how the magnitude scale works. The scale below is intended to be roughly visual; the human eye's (dark-adapted) detection efficiency peaks around 495 nanometers, while the formal photoelectric V peak (a filtered band intended to be close to visual) is around 550 nm; CCDs tend to peak around 700 nm. The examples are given for integer values are not "exact", in that celestial objects are often measured to a precision or 0.1 or 0.01 magnitude; for example, Sirius shines at V = -1.47 (Yale Bright Star Catalogue), and the planet Venus varies in brightness generally from magnitude -4.5 to -3.7. Note that a comet of magnitude 5 will not be as easy to see as a star of magnitude 5, because that same amount of brightness that is concentrated in a point for the star is spread out over a region of the sky for a diffuse comet with a relatively-large coma. Magnitude Needed to see an object of this brightness* Examples -26 the sun -13 full moon -6 crescent moon -4 naked eye: easy even from large cities planet Venus -2 naked eye planet Jupiter -1 naked eye brightest star, Sirius; totally- eclipsed moon; C/1995 O1 (Hale-Bopp) near peak 0 naked eye: difficult but visible in summer evening star large cities Vega; C/1996 B2 (Hyakutake) at peak +1 naked eye: brilliant as seen from planet Saturn dark, rural areas +2 naked eye: difficult but visible from stars of Big Dipper small cities and suburbs; diffuse Halley's comet in objects such as comets may require 1986 near peak small binoculars from urban areas 3 naked eye: rural, suburban, small city faintest naked-eye binoculars: bright, urban areas stars visible from many smaller cities/inner suburbs; 4 naked eye: (outer) suburbs faintest naked-eye binoculars: cities (stars), suburban stars visible from areas (diffuse objects such as comets) many smaller cities/(outer) suburbs 5 generally binocular objects from urban moons of Jupiter and suburban areas; faintest naked-eye stars visible from "dark" rural areas located some 40 miles (60 km) from major cities 6 binocular objects from suburban areas; planet Uranus faintest naked-eye stars visible from "dark" rural areas located some 100 miles (150 km) from major cities 7 binoculars; faintest naked-eye stars brightest minor visible from "dark" rural areas planet (asteroid) located some 140 miles (200 km) from and about 1-2 major cities and some 30 miles (50 km) comets each year from nearest town of population 5000 or so 8 binocular objects; from urban areas, such planet Neptune objects may only be visible with small telescopes 10 from dark sky, objects visible with at any given 20x80 binoculars; from brighter sites, time, there are a larger telescope is needed usually a couple of comets this bright 11 general limiting visual brightness# of comets with a 15-cm-aperture reflector 12 general limiting visual brightness# of at any given time, comets with a 20-cm-aperture reflector there are usually a half dozen comets this bright 13 general limiting visual brightness# of comets with a 25-cm-aperture reflector 14 general limiting visual brightness# of Pluto at its brightest stars with a 20-cm-aperture reflector 15 general limiting visual brightness# of comets with a 50-cm-aperture reflector 19 general limiting brightness# of comets with a CCD and 50-cm-aperture reflector 21 general limiting photographic brightness of stars with a 40-cm-aperture reflector 22 general limiting brightness# of comets with a CCD and 150-cm-aperture reflector * naked-eye viewing assumes 20-20 vision (corrected or uncorrected) # from a dark, rural site; "visual" as compared to "photographic" or "CCD-detected"; "reflector" means "reflecting telescope" Stargazer is now available for immediate download through our shop shop https://shop.chrisbelldesigns.com Enjoy, Chris
  3. 2 points
    you can do the above now in Photoshop unrealistic! but with a bit more color saturation i can make my sim identical straight out my sim
  4. 2 points
    here are few more pics with latest progress,
  5. 1 point
    Hi everyone i know we are not the most chatty group nonetheless we are hard at work behind the scenes, this is one of the improvements we are working for an upcoming Black Marble update, ill let the pictures do the talking...
  6. 1 point
    Clarification regarding Traffic Pack! I know many of you are waiting patiently, this to say the least been waging on us heavily since we became aware, These are not the news I wanted to deliver; I’ve been holding off for so long in the hopes we will find a solution before it had to come to this announcement, the reason we are holding this release is not because the pack is not ready, in fact it is ready and has been posted to our servers! it is currently unlisted due to a bug in our manager which fails to activate/deactivate traffic data files, we have no choice but to hold it back until a solution is found; instead of releasing the product with minimal controls (sim traffic density slider), this is a significant pack as many of you are well aware; it also has many updates in the future, traffic impact in sim is heavy and proper controls must be in place and solid! further disappointing our customers is out of the question! It was all working as expected but broke somewhere as we compiled our final manager build, We didn’t realize it was in effect until we already announced it; by than beta testers already brought the issue to our attention, We planned on releasing all packs one by one with small time window between for integration, The promo we run pre-sale was a bundle deal that included Traffic Pack at the time, i know it is not the answer you all wanted to hear but it is the current situation, to make things even more complicated; our former in house DotNet developer had to leave due to other engagement conflict, we are looking for a replacement but it is not an easy task! this was unintended bug we discovered after everything was already out! this frustrating to everyone here as well, we want the pack released more than anyone of you guys want to run with it! we hope that you all continue to have faith and trust in us, We are working on resolving the issue, the pack will be released eventually, There is no need to ask when; I promise as soon as we have any news in that regards I will update you all! Please accept our sincere apologies for this inconvenience, We thank you all for patience and understanding, Best regards, Chris
  7. 1 point
    Hi Chris, you have in the shop only prep3dv4 ....... i'm presuming this will not work with FSX? Thanks Michael
  8. 1 point
    This looks incredible ! Very well done
  9. 1 point
    Wow, first impressions are jaw dropping, superb work.
  10. 1 point
  11. 1 point
    I know it's outstanding already, will be purchasing today!
  12. 1 point
    One questions regarding traffic, Chris. could you do something in terms of performance or is this something LM has to do ? i currently have 0% traffic because i get stutters with it.... thanks brother , carsten
  13. 1 point
    I almost forgot, the moon audio slipped in was cool!
  14. 1 point
    I've been loving those stars ever since they were installed on my machine!!! Over the years I have tried numerous files for stars, moon, sun and I can say first hand, these stars are second to NONE! Way to go Chris... I said it before and I'll said again, when it comes to nigh lighting effects... YOU THE MAN!
  15. 1 point
    Hello, do I need a new (dedicated) account if I am going to buy a product in the Creative Design Studios online shop? I can´t login with my actual account for the forum..... Regards, Pit.
  16. 1 point
    Hi Chris, ok, will report you when I will check the shop once again, actually I am busy with reorganizing my new installed P3Dv4......need time.... Regards.
  17. 1 point
    Thanks Chris! About your answer, I did entered the same email for the Shop-Account, but an alert screen popped up telling me " this email is already used by another user"...... I can´t remember I did use my email for your shop account ( could be of course ). Now confused, but I will try another way then. Regards, Pit.
  18. 1 point
    There seems to be little doubt that this magic surely must have come from Albus Dumbledore’s Elder Wand! Kudos Chris, exceptional work! I am assuming this was a team effort or did this wonderful achievement come from the ‘Master’ alone? Anyone notice the star field? Regards, Mike 👍👍
  19. 1 point
    First vid looks awesome Chris. The second one is at this moment still being processed... Want to see it
  20. 1 point
    Jesus, brother, that looks awesome ! Looking forward getting it 😀 any idea Chris, when we get the traffic pack ? hope you are well !? best, Carsten
  21. 1 point
    Looking Good Chris!
  22. 1 point
    Great. Very interesting... Looking forward to making my P3D look exactly like this:
  23. 1 point
    I get it now. Thanks! Please let us know what your settings are - specifically in-sim LOD radius, Autogen draw distance and the number for 'TEXTURE_SIZE_EXP=' in the P3D.cfg file for you to get BM to display like this.
  24. 1 point
    there is also a new v1.01 patch for our orbx users!!! it should be listed right under your Black Marble vector installer as v1.00 but it is a new installer as well!
  25. 1 point
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