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  4. Saldo

    Black Marble NG Update Preview

    Great work Chris. Well done. A big leap forward in P3D Nightlighting
  5. KianA320

    Black Marble NG Update Preview

    It all sounds great Chris, looking forward to the update!
  6. Chris Bell

    Black Marble NG Update Preview

    i guess some of you are wondering whats the value in having rails or dirt roads added, the current data represented in sim is about 20 years old by now, one cannot control these particular classes atm, they are just there at all times, adding them now to Black Marble lineup up to date we also can turn them on and off to further tune visuals and performance as desired,
  7. Chris Bell

    Black Marble NG Update Preview

    to give everyone an overview on whats coming and roughly when, we have been hard at it further tuned new vector data which required recompiling of everything all over again, by Saturday the process that's been running the past few days should complete with our new refined data, if all looks good we will move on to next phase of packing for distribution, first to come out will be Vector Pack, followed by 3D Bridges and Traffic Pack, Base will be updated last to include our new high range textures and light models, followed by another Vector Update covering new Rails and dirt path, points data segments, and... a surprise we have not yet revealed
  8. Earlier
  9. Chris Bell

    Black Marble NG Update Preview

    Hi Eduardo we will announce and release these shortly, there will few update iterations to fully cover update scope, as long as CA earthquakes dont get in our way vector data updates expected to be released upcoming week,
  10. efpg0708

    Black Marble NG Update Preview

    Hi Chris Any news on the update ? cheers Eduardo
  11. just heads up everyone, we have a slight delay atm with publishing vEarth which we hope will end any day now, the reason is due to one of our third party data partner who has internal delays delivering the data (which we ordered last year!!!), on our end we are ready to go as soon as out data arrives,
  12. efpg0708

    Black Marble NG Update Preview

    Sounds fantastic Chris ! Can’t wait to check it out ! Eduardo
  13. Chris Bell

    Black Marble NG Update Preview

    so.... what else is coming beside textures update, we have a completely new and up to date worldwide data set as of May 2019, through our new and improved process we are now regenerating new vector data to be replaced worldwide, we are adding/replacing all Rails worldwide and all dirt roads as well from the same data set with ON/OFF controls for each data segment, Bridges will now have their own CPanel with ability to turn ON/OFF 3D Bridge data segmented by road class (similar to Traffic Control Panel), and the long awaited hard surface for our 3D Bridges been added with our new Traffic data rendered to cross over Bridges as intended (as advertised!), that's it for now (believe it or not there's even more )
  14. RoooDog

    Black Marble NG Update Preview

    Exciting stuff!
  15. efpg0708

    Black Marble NG Update Preview

    Wow ! That’s sick !
  16. Chris Bell

    Black Marble NG Update Preview

    fairly soon! maybe next week or the following, the new data is in the oven as we speak we are waiting on that to finish, we will release the data update very soon followed by another update containing our new textures and few other surprises, there's more to come we are not disclosing yet (i know im a tease, let me have it that's all i got )
  17. efpg0708

    Black Marble NG Update Preview

    That’s fantastic ! Any ideia of a release date ?
  18. Chris Bell

    Black Marble NG Update Preview

    indeed Eduardo i posted the setting we are working with so there's no doubt, textures will extend as far as the eye can see, you clearly can see LC night textures now even in F12 view all the way from space, the only reason scenery complexity slider is not completely off atm is because we are also testing bridges and thats the minimal it has to be for them to show otherwise it can also be off with the same radius still shown, "level of detail radius" is all you need to do to change coverage area, images shown with max default "level of detail radius" slider setting (if it was custom it would say custom instead of MAX), there are few other element we have not yet disclosed that will compliment the new radius as well,
  19. efpg0708

    Black Marble NG Update Preview

    Hi Chris this looks fantastic. So, am I to understand that the night “textures” will be drawn in the distance even with the autogen/scenery load distance not at maximum ? Cheers Eduardo
  20. Chris Bell

    FSX Base

    Fantastic shoots from good old FSX
  21. meyercub

    FSX Base

    Beautiful shots over KDEN and KLAX! This is in FSX! Thanks.
  22. few pics worth a thousand words to put this in proportions... somewhere in the middle there is LAX day reference this is not top down view, just looking down from normal F10 view at FL1250 backing up from LAX showing texture distance still at FL1250 (forward looking),
  23. unfortunately we do not have an active promotion atm, regardless you will be gifted a $10 in store credit upon completing your first order! use it wisely
  24. Perfect, is there a special discount if I buy software about 250 Euro? Best Michael
  25. absolutely Michael we do not restrict personal use count! we have many customers using their license on more than one machine in their environment, our licensing entitles you to unlimited and unrestricted personal use.
  26. Ok i will use your Product on 2 Computers.( Homecockpit). Is it OK?
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